This technology is so goofy that the simple solution might be to prompt with a story that ends right before the NPC says something. Doesn’t necessarily have to be a different story per-character, or even change much beyond appending that character’s dialog and yours. If you feed an LLM most of a chapter from The Hobbit and then end the prompt at “Then Thorin said,” you’re very likely to get some sentences that are in-theme and even in-character.
Telling the machine what to do, as abstract directions, suffers from very silly errors. Like how “draw a room with absolutely no elephants” will predictably draw a room with a high positive number of elephants. The great thing about this technology is how it works kinda like how human intelligence works. Too bad we have no goddamn idea how human intelligence works.
This technology is so goofy that the simple solution might be to prompt with a story that ends right before the NPC says something. Doesn’t necessarily have to be a different story per-character, or even change much beyond appending that character’s dialog and yours. If you feed an LLM most of a chapter from The Hobbit and then end the prompt at “Then Thorin said,” you’re very likely to get some sentences that are in-theme and even in-character.
Telling the machine what to do, as abstract directions, suffers from very silly errors. Like how “draw a room with absolutely no elephants” will predictably draw a room with a high positive number of elephants. The great thing about this technology is how it works kinda like how human intelligence works. Too bad we have no goddamn idea how human intelligence works.