Especially on rescue missions. Two examples that come to mind are The Witcher 2 and Fallout 3 (spoilers ahead).
I’ve been playing the Witcher 2 and Saskia was just poisoned. So far Ive had a beer with the guys and banged an elf I saved in the first chapter; before even leaving Vergen’s walls. I chuckled at the thought of Philippa Eilhart asking what took me so long.
Fallout 3 is another prime example. Explaining to my dad that I was too busy being abducted by aliens and tracking down Nuka Cola Quantum for a museum to rescue him.
Are there any games where NPCs shame the player for taking on too many side quests?
Disco Elysium. Explaining to Klassje why you spent a week taking drugs and getting drunk before taking the dead body down from the tree.
Everything about that is actually sad.
flashes Klassje The Expression.
I think in mass effect 2 the number of missions you do between personal quests affects the possible outcomes. Sometimes a character will send you a mail and be like: I just heard it’s too late, we didn’t get there in time.
From memory:
- In ME1 Liara has different voice lines, depending on when you decide to recruit her.
- In ME2 if you wait too long before the final mission, (most of) your crew dies which will affect the story of the last game.
- In ME2 you have to talk to your crew regularly to get them to unlock special options or abilities.
- Talk to Conrad Verner all the time in 1 and 2 and you’ll get a reward in 3.
*imagining. Not too late to fix the title.
Thanks