• BigPotato@lemmy.world
    link
    fedilink
    English
    arrow-up
    22
    arrow-down
    3
    ·
    10 months ago

    It’s an ARPG. Rogue-like has permadeath with random levels. Rogue-lite has permadeath with random levels but persistent unlocks and upgrades.

    • swordsmanluke@programming.dev
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      Funnily enough, Diablo was originally a rogue-ish game inspired by the likes of NetHack. The engine was even (technically) turn based - there’s a pretty cool anecdotes about how they made it real time over the course of a single weekend with some clever hacks.

      I don’t know if it was ever supposed to have permadeath outside of the hardcore difficulty setting though.

    • drphungky@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      Also a roguelike is usually top down/isometric and tile based. Really not a ton of roguelikes these days, which is good as far as I’m concerned because roguelites are better.

      Shattered Pixel Dungeon notwithstanding, of course.