• mhague@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    9
    ·
    10 months ago

    I like Pokemon games for the adventure, turn based combat, and polished stable of monsters. Does palworld have those things?

    • nintendiator@feddit.cl
      link
      fedilink
      English
      arrow-up
      28
      arrow-down
      1
      ·
      10 months ago

      adventure

      uuuuh since G5 the Pokémon plots are rehashed and banalised as heck, and there’s almost never any sensation of valuable risk or conflict to the plot. G6 literally makes the first arc of the plot “join this bunch of loser schoolers and do nothing”.

      • mhague@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        arrow-down
        2
        ·
        edit-2
        10 months ago

        Yeah I would like a better Pokemon game, not an fps survival with monsters. The idea is that people looking for a Pokemon game probably aren’t simply looking for a collectible monster game, they want the things that are associated with Pokemon games.

        • nintendiator@feddit.cl
          link
          fedilink
          English
          arrow-up
          8
          ·
          10 months ago

          Yeah I would like a better Pokemon game,

          Don’t we all.

          For long I’ve dreamed of the heights Pokémon could reach if the mainline videogame production was handed over from a small indie company to a respectable developer with a better track record such as Camelot or CDPR.

          • Kiosade@lemmy.ca
            link
            fedilink
            English
            arrow-up
            4
            ·
            10 months ago

            Camelot can’t write themselves out of a paper bag. The Golden Sun games were good for their time, and had me hyped as a pre-teen, but let’s not delude ourselves into thinking the dialogue or story was actually good. Seriously, if you took off the portraits while characters were speaking, could you tell just by the way they talk who is who (besides Kraden, cuz that mofo likes to TALK)? Could you describe their personalities based on their dialogue, and not the character art? It’s part of why the third Golden Sun failed: it was just too generic, and they tried to stretch the little personality they could muster across 8 characters, just because the 2nd game had 8 characters, but it left them all feeling like hollow husks for the most part.

            I’m not saying the games are bad, but there are definitely much better JRPG devs out there.

    • CaptainEffort@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      15
      ·
      10 months ago

      I like Pokemon for making me feel connected to my Pokemon, and for exploring the world with them.

      Imo Palworld had those and does them even better.

      • mhague@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        10 months ago

        Interesting, I thought they were more… disposable? But now that I think about it, in ark, you had your near and dear creatures and then you had the faceless workers.

          • thorbot@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            10 months ago

            I have the ability to learn the butcher’s knife, but I will never learn or use it. Just awful. But I like that it’s there…

        • Devccoon@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          ·
          10 months ago

          Honestly? I think they should be more disposable. You can do stuff like sell, butcher, overwork or fuse away your Pals (all of which are rather deliberate on the player’s part), but I genuinely think if there was some threat of permadeath or having them stolen by the Syndicate baddies if you get sloppy, it would give the adventure a greater sense of threat/risk. People seek out Nuzlocke rules for a reason, and currently I find the options for dropping your items and Pals on death don’t really make compelling gameplay sense (you just walk back and get them).

          Setting/story-wise, Palworld supports that kind of thing so I figure it’s most likely coming as an option eventually. The game is on track for some interesting things, and as half-baked as parts might seem now, it’s already fairly fun. Definitely an addictive formula.

          It’s worth waiting to see where they take it if the journey and developing those bonds with the creatures are a big part of the draw for you. I doubt you’ll get compelling turn based combat at any point, though.

    • force@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      4
      ·
      edit-2
      10 months ago

      no pal world is not at all a pokémon-like game. the adventure aspect is idk what to call it, the only adventure really is finding new pals for the first time. it’s kind of like ark with some inspirations from BOTW mechanics but you throw some pokemon in there

      it does have a good variety of pals but honestly the only thing that feels unique is the appearances/sizes and sometimes the modifiers they have. the actual movesets don’t feel very emphasized

      in my opinion the actual pal vs pal combat is pretty lackluster, it’s definitely not the focus of the game (although using slave labour is a focus of the game)