After laying off almost 2,000 people, Xbox finds itself in a position at odds with the community-first image it has cultivated for itself.

  • Whirlybird
    link
    fedilink
    English
    arrow-up
    5
    ·
    10 months ago

    It’s not good in tech to have 2000 people employed who have nothing to do.

    • Lath@kbin.social
      link
      fedilink
      arrow-up
      3
      arrow-down
      3
      ·
      10 months ago

      I agree with that. So the contracts made beforehand should reflect this and expire naturally rather than actively laying employees off.
      Or is the title clickbait?

      If you need to fire a large number of employees then someone in management failed to manage.

      • Whirlybird
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        10 months ago

        You’re forgetting there was a merger. Jobs that were necessary when there were 2 separate companies are now not necessary when there is only 1 merged company.

        Also it seems a large number of layoffs were for:

        • blizzards survival game that was reportedly in development hell after 6 years of development
        • the physical games department because Xbox is going all digital
    • snooggums@kbin.social
      link
      fedilink
      arrow-up
      1
      arrow-down
      3
      ·
      10 months ago

      Depends on the ratio to total employed. A team of 3000 with 2000 with nothing to do, for sure! 20,000 with 2000 as backups/currently learning the ropes? A bit more reasonable.

      • Whirlybird
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        You don’t employ people as backups. What you do is you share knowledge across the existing people so there is no single point of failure.