• BearOfaTime@lemm.ee
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      10 months ago

      I mean geometry/trig have some of the simplest, most-straightforward, least ambiguous rulesets of any math. Why wouldn’t a computer outperform a human?

      • hikaru755@feddit.de
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        10 months ago

        From the article:

        For many years, we’ve had software that can generate lists of valid conclusions that can be drawn from a set of starting assumptions. Simple geometry problems can be solved by “brute force”: mechanically listing every possible fact that can be inferred from the given assumption, then listing every possible inference from those facts, and so on until you reach the desired conclusion.

        But this kind of brute-force search isn’t feasible for an IMO-level geometry problem because the search space is too large. Not only do harder problems require longer proofs, but sophisticated proofs often require the introduction of new elements to the initial figure—as with point D in the above proof. Once you allow for these kinds of “auxiliary points,” the space of possible proofs explodes and brute-force methods become impractical.

        So, mathematicians must develop an intuition about which proof steps will likely lead to a successful result. DeepMind’s breakthrough was to use a language model to provide the same kind of intuitive guidance to an automated search process.

      • Kogasa@programming.dev
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        10 months ago

        Geometry is a bit tricky. A lot of “obvious” facts about geometry are less obvious to prove from a given collection of axioms forming a model of geometry, because their “obviousness” stems from our natural facilities for understanding space and position. Sometimes, historically, things that are “obviously” true in geometry turn out to be false, or depend on unwritten assumptions, for complex reasons. It may be surprising in this light if current AI can beat humans’ intuition plus logic using purely analytic tools.

      • wikibot@lemmy.worldB
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        10 months ago

        Here’s the summary for the wikipedia article you mentioned in your comment:

        AlphaGo is a computer program that plays the board game Go. It was developed by the London-based DeepMind Technologies, an acquired subsidiary of Google (now Alphabet Inc. ). Subsequent versions of AlphaGo became increasingly powerful, including a version that competed under the name Master. After retiring from competitive play, AlphaGo Master was succeeded by an even more powerful version known as AlphaGo Zero, which was completely self-taught without learning from human games.

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