Also refers to classic RPG. Usually specifically refers to isometric ‘realtime with pause’/plausible realtime games, with ‘complex’ dialogue options.
It the same as Metroidvania or Soulslike where it’s kind of a vibe with sticky design choice but not 100% clear. I remember seeing arguments about whether Divinity Original Sin 2 was one because it was purely turn based
Also refers to classic RPG. Usually specifically refers to isometric ‘realtime with pause’/plausible realtime games, with ‘complex’ dialogue options.
It the same as Metroidvania or Soulslike where it’s kind of a vibe with sticky design choice but not 100% clear. I remember seeing arguments about whether Divinity Original Sin 2 was one because it was purely turn based