• Ashyr@sh.itjust.works
    link
    fedilink
    arrow-up
    36
    ·
    edit-2
    11 months ago

    Serious question, who here actually tries to create such paranoia in their players? It’s probably one of the biggest reoccurring memes around here and I don’t entirely get it.

    Is this the tone some people are actually trying to create and if so, why?

    It could just be I have a very narrow group of people I’ve played with, but this doesn’t necessarily seem a tone I’d be striving for.

    • BradleyUffner@lemmy.world
      link
      fedilink
      English
      arrow-up
      20
      ·
      11 months ago

      I had a DM hide mimics and traps everywhere and then get pissed at us for “wasting” so much time checking everything for traps.

      • kreekybonez@lemmy.world
        link
        fedilink
        arrow-up
        11
        ·
        11 months ago

        my personal rule is to only lay a trap that has clear potential to be discovered in-game, with a context clue, and not an ambiguous “roll for perception” out of nowhere.

        randomly dropping an anvil on a player is a dick move.

        telling players they’re walking through an active construction site of a new smithing conglomerate, with an unfinished forge 10 meters above them, at least sets the tone and let’s them know caution is a reasonable option.

        also sets up some weird intrigue that could easily turn into a sidequest.

    • PugJesus@kbin.social
      link
      fedilink
      arrow-up
      18
      ·
      11 months ago

      Generally, such paranoia is only for a single adventure (I had a haunted mansion my friend did where that paranoia was well done), or a one-off scare/surprise we can all have a good laugh about later.

    • kreekybonez@lemmy.world
      link
      fedilink
      arrow-up
      16
      ·
      11 months ago

      I had a sort of opposite problem the last time I ran a campaign. my players came into the game super paranoid, probably from reading stories about tricky DMs, and it made my life pretty difficult.

      I did set up traps and misdirection, but only when there were exactly enough clues to figure it out. I learned that the major problem with that method, is that what’s obviously a clue to me wasn’t always obvious for them. so, I was thought of as a tricky DM. then, after I softened up, my sessions looked too easy and obvious.

      honestly, it’s just a really difficult balance. I eventually got it to a good place for everyone, but everyone really does have a preferred level of deceit, and it isn’t easy to cater to a group of 5 with varying levels of expectation

    • blazeknave@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      11 months ago

      My life is so stressful. I like to giggle with friends when I play games. This would give me so much anxiety and end relationships.