• Tarcion@sh.itjust.works
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    11 months ago

    I think this is a totally fine method tbh.

    This is one of those things I love about PF2. There is the Secret trait on quite a few different checks, which means the GM rolls in secret.

    We play virtually so players initiate the roll but the result is blindly sent to the GM. Great example of this is stealth checks - there’s no “oh, I rolled poorly so just kidding I actually only barely move”.

    • Lumilias@pawb.social
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      11 months ago

      Agreed, we’ve been playing AV and secret checks have been great. Using a recall knowledge check and crit failing is fun, because you get fake information and have to work with that knowledge.

    • Neato@ttrpg.network
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      11 months ago

      Isn’t the secret trait on most skill checks for knowledge? I love that critical fails on those have the GM give plausible but wrong information.

      • Tarcion@sh.itjust.works
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        11 months ago

        It is! Though I’ve ignored that in my games because I feel like recall knowledge is a little limited. I allow one attempt out of combat to recall knowledge, allow repeated checks in combat to identify creatures, and don’t don’t give incorrect information on a crit fail. The last bit is why I don’t bother making the rolls secret.

      • gazter
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        11 months ago

        I’m a DM, and I fudge rolls all the time. It’s literally in the rules.