The mod’s just very well done but it’s amazing how well the base game translates to VR. Talk about standing the test of time when your 2004 video game can be modded into VR pretty much seamlessly and then blow Triple and Double-A games that are specifically made for VR out of the water

EDIT: Thinking about it, Half Life 2 and it’s consequences have been insanely culturally influential in the greater sphere. I mean from Gmod Youtube-Poops over to SFM all the assets are still relevant now due to skibidi toilet, and they’re nearing 20 years old now.

  • culpritus [any]@hexbear.net
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    11 months ago

    The sense of ‘presence’ in a space is the other special component of VR. I’ve only had a chance to play a few demos a few years ago, but the sense of scale and space is really profound compared to a screen. I think stuff like that could be really cool, but it doesn’t fit well with the mainstream gamer preconceptions of a VR game. One of the early demos featured being underwater as a blue whale swam overhead, and it was intense. Thanks for the info about The Key.

    • Frank [he/him, he/him]@hexbear.net
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      11 months ago

      I wish more devs would go hard on that. Stick the players in tesseracts, do all that stuff that Superliminal and the old Prey did. 720 degree circles, rooms that are longer when you cross north to south than south to north. You could get really fucking weird with space and presence in ways that are impossible in real life.

      I think the medium is still very restricted - Economically it’s very marginal with a limited audience. The tools are still quite limited. And the artistic language of VR is not mature at all.