I’m curious what you guys have to say about this. Are there any games you consider perfect? Can a game even be perfect?

My example of a perfect game is always Portal 1. Portal 2 has more going on, but in 1 there just isn’t anything to shave off. From start to end, there is nothing I’d change about the game. It’s short, infinitely replayable, great pacing. I like Portal 2 a lot in concept, in concept it should be a perfect sequel, but it just doesn’t keep the extreme tightness of the original game.

    • fanbois [he/him]@hexbear.net
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      11 months ago

      Morrowind is 2002, oblivion is 2006.

      And yes, in 2002 video game designers already figured out to make combat not complete ass. At least a handful of playtesters must have stabbed the air against like 4 cliff racers for a minute and they just released it anyway.

      • LeylaLove [she/her, love/loves]@hexbear.netOP
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        11 months ago

        It’s designed to be like a D&D game combatwise, every swing you make with your sword a dice roll on the table of the game. It’s very dated, and I kinda can’t fucking stand it, but the combat being like that is fully intentional.

      • SerLava [he/him]@hexbear.net
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        11 months ago

        Yeah the beginning of Morrowind REALLY missed out on telling the player these 3 things:

        • Only use skills you put points into, until you can afford some training. Otherwise they won’t do shit
        • Wait for your green Stamina bar to be full before doing ANYTHING. ANYTHING. Even BARTERING.
        • Make Alchemy a minor skill, find some Restore Fatigue food like Saltrice, and hotkey that shit. Munch on it after you’ve been running and need to do something.

        If you know these 3 things, Morrowind becomes 10x better immediately.

        Seriously if anyone reading this wants to play Morrowind but was turned off by the Swish/swish/swish thing, I need you to go back and play it now that you know these 3 things.