• Hjalmar@feddit.nu
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    1 year ago

    Like talking to an AI or just more intelligent NPCs overall? I don’t really believe in the talking part as people will scream very weird things at those AIs while there trying to tell you something. I don’t really see how they should handle that. Maybe LLM could be used in roleplaying games where the players all know to behave and act like their characters would.

    • Rhynoplaz@lemmy.world
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      1 year ago

      It would be cool to have talk to text incorporated into an RPG. Instead of a set script, NPCs could have an AI framework and improvise lines based on the player dialogue.

      • guyrocket@kbin.social
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        1 year ago

        Agreed.

        I also would like to see AI applied to things like “the computer” when you play against “the computer”.

        Imagine a game where everything you see is AI generated based on whatever themes you give it.

        • jasory@programming.dev
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          11 months ago

          “AI applied to things like ‘against the computer’”

          Coding an adversary in a game is generally very easy. If anything it’s oriented around making them beatable by humans rather than actually intelligent. (And that’s even ignoring lazy tricks like reading player moves).