Stunts (1990, DOS) is what has stayed with me the most. Crappy graphics, unrealistic controls even for its time, buggy physics (a wrong move could launch you into the stratosphere) but for some reason we stayed up all night taking turns trying to shave one more second off the lap record on our favorite track.
This was the first Flight Simulator I played with an analogue stick. This blew my mind and I had to have a PC! I only used digital Joysticks up until then.
We designed a track, tried to log the best time we could and brought them to school on a disk the next day. Exchanged disks and tried to beat our buddies time. It always was super exciting trying our buddies creations and to see if the PB was beaten. You always had to wait a day for the results. Asynchronous Multiplayer :-)
Stunts (1990, DOS) is what has stayed with me the most. Crappy graphics, unrealistic controls even for its time, buggy physics (a wrong move could launch you into the stratosphere) but for some reason we stayed up all night taking turns trying to shave one more second off the lap record on our favorite track.
Oh yes!! I immideatly thought of this game, but couldn’t remember the name. Maybe one of my most played game…
And you also could design your own tracks!
Did you ever play Chuck Yeager’s Air Combat? That was the flight sim of the same era that gave me similar vibes.
No, I never heard of that game…
But some time later I got a new PC with a CD Rom drive and with it came Need for Speed 3 (I think…).
This was the first Flight Simulator I played with an analogue stick. This blew my mind and I had to have a PC! I only used digital Joysticks up until then.
We designed a track, tried to log the best time we could and brought them to school on a disk the next day. Exchanged disks and tried to beat our buddies time. It always was super exciting trying our buddies creations and to see if the PB was beaten. You always had to wait a day for the results. Asynchronous Multiplayer :-)