On this day in 1970, a spontaneous uprising against U.S. military occupation broke out in Koza, Okinawa, Japan after an American drunk driver struck a local pedestrian. Approximately 60 Americans and 27 Okinawans were injured, and dozens of cars with American license plates were torched.

Following Japan’s defeat in World War II, the country was occupied by Allied forces and governed under martial law. While most of Japan regained its independence in April 1952, the Okinawa Prefecture was to remain under U.S. military occupation for another twenty years.

Prior to the events of December 20th, three Americans had been acquitted via court martial after striking and killing an Okinawa civilian. This incident fueled the growing discontent of Okinawans with the standard status of forces that exempted U.S. servicemen from Okinawan justice.

On December 20th, 1970, a drunk U.S. serviceman struck an Okinawan pedestrian in the city of Koza. A crowd quickly surrounded the car and the policemen who had arrived, demanding that this incident not also be swept under the rug.

When American MPs arrived and attempted to pull the driver away, the protest turned violent, with thousands gathering to try to prevent the driver from leaving. By the end of the night, dozens of cars with American license plates had been torched and approximately 60 Americans and 27 Okinawans had been injured.

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  • Des [she/her, they/them]@hexbear.net
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    7 months ago

    ok workers and resources: soviet republic time for another go:

    and now it’s all coming together even with my ADHD brain. they’ve added like 6 new systems since i last played.

    in our future soviet republic this game will just be a training tool simulation for our re-educated gamer-gulag central planners

      • Des [she/her, they/them]@hexbear.net
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        7 months ago

        the most complex city builder probably ever conceived. and not really “city” builder as much as micronation minus the foreign politics because as a soviet republic obviously your foreign policy is dealt with by the soviet union

        old school sim city + factorio is a pretty simple way of describing it. open ended gameplay.

        also you can play it as a more classical city builder of purchasing and plopping stuff, or go hardcore and develop your own construction industry and get joy watching the little machines go to work paving roads and erecting buildings. the hybrid of this is to start classical and eventually rely on your own industries to decouple from the currency economy. the ultimate goal being self-sufficiency and (for me) relative FALGSC making all your citizens happy and with access to limitless goods and public entertainment and services