Isn’t Factorio very optimized, not in the sense that it uses all system resources completely, but in the sense that it has very efficient code enabling millions of operations and increasing without needing much more system resources to scale it?
I would definitely go with Arma in this case. Although it has very heavy calculations for a lot of things to start with, it can’t scale well and cause CPU bottleneck very soon.
It is pretty well optimized. I think it might not be, like, genius-level amazing, but the devs care about performance and worked to improve it.
In the end though, it’s a game where the entire map (as generated so far) is simulated - I think there’s cases where chunks go to sleep, but it’s not Minecraft’s “stop simulating anything not next to a player”. When combined with players building lots of machines moving many, many items around, you’ll inevitably end up with some serious CPU usage. Not a problem on a decent computer, but I have had friends struggle on weak laptops, even getting dropped as they literally couldn’t keep up with the server.
Factorio definitely taxes CPU usage heavily if you’re building a mega base. Don’t get me wrong, it’s gotta be a big ass base, but you could just import somebody’s monstrosity and run it in the background.
So i played through factorio once and i gotta say cpu isn’t that big of a problem. Ram is tho. Had 20% cpu utilisation in my end base but like 80% ram usage. I had 16 gb at that time, i specifically bought 64 gb just to make sure i can play factorio without problems😂
So, the bonus goes to the guy who was playing Factorio when he should have been working?
Isn’t Factorio very optimized, not in the sense that it uses all system resources completely, but in the sense that it has very efficient code enabling millions of operations and increasing without needing much more system resources to scale it?
I would definitely go with Arma in this case. Although it has very heavy calculations for a lot of things to start with, it can’t scale well and cause CPU bottleneck very soon.
It is pretty well optimized. I think it might not be, like, genius-level amazing, but the devs care about performance and worked to improve it.
In the end though, it’s a game where the entire map (as generated so far) is simulated - I think there’s cases where chunks go to sleep, but it’s not Minecraft’s “stop simulating anything not next to a player”. When combined with players building lots of machines moving many, many items around, you’ll inevitably end up with some serious CPU usage. Not a problem on a decent computer, but I have had friends struggle on weak laptops, even getting dropped as they literally couldn’t keep up with the server.
You can always use the gamespeed command to lighten the load on slower clients
Factorio definitely taxes CPU usage heavily if you’re building a mega base. Don’t get me wrong, it’s gotta be a big ass base, but you could just import somebody’s monstrosity and run it in the background.
Join a Space Exploration server and help optimize that mess, lol
cries thinking about circuit network rocket controls
So i played through factorio once and i gotta say cpu isn’t that big of a problem. Ram is tho. Had 20% cpu utilisation in my end base but like 80% ram usage. I had 16 gb at that time, i specifically bought 64 gb just to make sure i can play factorio without problems😂
Watch Nilaus Mega base Master class videos. CPU matters once you’re building city blocks at a time
Modded minecraft bb
Just boot up a modpack, that will max out all resources for a solid 10 minutes during launcher startup
If you want to crush a cpu it’s Dwarf Fortress time.