Here are two random encounter maps I made in an afternoon. I can put these out pretty quickly, so its kind of perfect for a sandbox game like the one I’m running. Keeps things fresh, even if they’re not as pretty as something produced professionally.
your shitty maps blow my good maps out of the water.
But yeah, that’s a great idea. I’ve spent hours perfecting maps that the players never saw because the players “make choices” and “have free will” and “exhibit agency.” Punks.
hell yeah, these look great! simple and consistent in the style, pretty much exactly what you want in a map.
Oh, wow. How do you make these? Cuz they’re excellent.
They’re pretty simple, I just throw them together in gimp. The Gaussian Blur and Stroke Selection tools do a lot of heavy lifting.
For example, the shrubs are just 70-140 pixel wide pencil dabs with the Random Angle dynamics on, then I select them with the magic wand selector and Stroke Selection with a pencil brush. The shadow underneath is just a Gaussian Blur of a copy of the original dabs, but with the original magic wand selection cut out.
I love the “see-through” cacti. Great idea.
Shitty stuff quick
My definition of shitty stuff quick, is 3 lines, 2 circles and one cross on a white board. Here it’s almost a professional level one
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no, because i make these for fun
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