• amio@kbin.social
    link
    fedilink
    arrow-up
    36
    arrow-down
    3
    ·
    edit-2
    7 months ago

    EDIT: OK, it’s ackchually not technically “resolution” per se, I get it. :p

    That’s because the graphics were tailored to CRT resolution - which is to say, [things that just so happened to have] low/outright bad resolution.

    CRTs have advantages over more modern stuff but that’s mostly about latency.

    • Sylvartas@lemmy.world
      link
      fedilink
      arrow-up
      28
      ·
      7 months ago

      It’s not as much about resolution as it was about exploiting the quirks of CRT. Artists usually “squished” sprites horizontally (because crt screens would stretch them) and used the now famous “half dot” technique to have more subtle shading than what was actually possible at the pixel level. So if you just display the original sprites with no stretch and no “bleed” between pixels, it doesn’t look as good as it should.

    • grue@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      7 months ago

      That’s because the graphics were tailored to CRT resolution - which is to say, low/outright bad resolution.

      No, it’s because the graphics were tailored to the analog characteristics of CRTs: things like having scanlines instead of pixels and bleed between phosphors. If they were only tailored to low resolution they’d look good on a low resolution LCD, but they don’t.

      I admit I’m quibbling, but the whole thread is that, so…

    • nottheengineer@feddit.de
      link
      fedilink
      arrow-up
      4
      arrow-down
      6
      ·
      7 months ago

      CRTs don’t have pixels so the resolution of the signal isn’t that important. It’s about the inherent softness you get from the technology. It’s better than any anti-aliasing we have today.

      • frezik@midwest.social
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        7 months ago

        CRTs do have pixels. If they didn’t, you could run an SVGA signal (800x600 at 60 Hz) directly into any CRT. If you tried this, it would likely damage the tube beyond repair.

        The exact mechanism varied between manufacturers and types: http://filthypants.blogspot.com/2020/02/crt-shader-masks.html

        I certainly saw aliasing problems on CRTs, though usually on computer monitors that had higher resolution and better connection standards. The image being inherently “soft” is related to limited resolution and shitty connections. SCART with RGB connections will bring out all the jagginess. The exact same display running on composite will soften it and make it go away, but at the cost of a lot of other things looking like shit.

        • grue@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 months ago

          CRTs do have pixels. If they didn’t, you could run an SVGA signal (800x600 at 60 Hz) directly into any CRT. If you tried this, it would likely damage the tube beyond repair.

          Would it, though? I’m skeptical.

          If it did, it wouldn’t be because they have “pixels,” though; it would be because overdriving the deflection yoke with higher-frequency signals would generate too much heat for the TV to handle.

          Otherwise (if it didn’t overheat), it should “work.” The result might look weird if the modulation of the signal didn’t line up with the apertures in the shadow mask right, but I don’t see any reason why sweeping the beam across faster would damage the phosphors. (Also, I’m not convinced a black & white TV would have any problem at all.)

          • frezik@midwest.social
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            7 months ago

            It will tend to turn the beam on when it’s off to the side, outside the normal range of the screen. X Windows users in the mid 90s had to put in their exact scanline information or else the screen could blow up. That went away with a combination of multiscan monitors and monitors being able to communicate their preferred settings, but those came pretty late in the CRT era.

            Edit: in any case, color screens need to have at least bands of red/green/blue phosphor. At a minimum, there will be breaks along either the horizontal or vertical lines, if not both.

            • grue@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              7 months ago

              When you say “blow up” do you mean the tube would literally explode, it would burn through phosphors, a circuit board would let the magic smoke out, or something else?

              I remember configuring mode lines in X. Luckily, I never found out the hard way what happened if you got it wrong.

        • grue@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 months ago

          That image is a digital rendering of the raw data, not a photo of how a CRT would render it.

          CRTs were nothing if not the opposite of jagged.

            • grue@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              7 months ago

              “Blurred” is the opposite of “jagged,” though.

              The jaggedness of the 2600 wasn’t because the TV itself was jagged; it was because the 2600 was so low-resolution (160x192, maximum) that it had to be upscaled – naively, with no antialiasing! – even just to get to NTSC (480 scanlines, give or take).

              So yeah, when each “pixel” is three scanlines tall, of course it’s going to look jagged even after the CRT blurs it!

              • Blue_Morpho@lemmy.world
                link
                fedilink
                arrow-up
                0
                ·
                7 months ago

                A high resolution LCD with anti aliasing will do a better job than a low resolution crt. Crt shadowmasks defined the limits of pixels and it wasn’t good even on computers that could output higher than 2600 resolution.