I dont understand how is this still such a big issue in 2023. Years ago even Pathfinder Kingmaker figured out a better way of doing it (shared party inventory and combined total weight with gradual penalties), why is nobody just copying or improving on that? Or just remove the limitation whatsoever if the game is not about it, like would the CRPG experience really be diminished if we didn’t have to worry about constant looting and inventory management?
Even the RL DMs know better than to pester their players about it, just keep it within some reasonable common sense limits.
It’s an UI issue, not a gameplay one. If it’s really that important to have separate inventory while exploring, fine - but then make it a shared, easy to manage, infinite stash once you’re back at your base or at some other meaningful checkpoint.
Im just tired of pointless inventory management. I just want to play the game.
I would much rather have an auto-loot mechanic, like hire an NPC to loot for you and only bring the stuff you care about. That way it still feels realistic, but you don’t actually need to deal with loot all that much and you get most of the benefit. So you’ll just grab the stuff you think is useful, then the rest gets sold eventually.
Pathfinder Wrath of the Righteous really spoiled us with its carry weight when half your party got pets. The inventory in BG3 is bad, but the fact it’s so easy to reach the carry limit only makes it worse.
I’ve managed to talk most of my DMs into a graduated scale of bags of holding. The cheapest is only 100gp, but it only weighs 5 pounds, and only holds 25 or 30. Something like that. It’s been years.
It made it so we all had an appropriate bag of holding by level 2, and we just upgraded as we plundered and looted the countryside “aided the poor villagers.”
I dont understand how is this still such a big issue in 2023. Years ago even Pathfinder Kingmaker figured out a better way of doing it (shared party inventory and combined total weight with gradual penalties), why is nobody just copying or improving on that? Or just remove the limitation whatsoever if the game is not about it, like would the CRPG experience really be diminished if we didn’t have to worry about constant looting and inventory management?
Even the RL DMs know better than to pester their players about it, just keep it within some reasonable common sense limits.
BG3 like DOS2 doesn’t have shared inventories because they want multiplayer situations to allow for stuffing around etc
It’s an UI issue, not a gameplay one. If it’s really that important to have separate inventory while exploring, fine - but then make it a shared, easy to manage, infinite stash once you’re back at your base or at some other meaningful checkpoint.
Im just tired of pointless inventory management. I just want to play the game.
I would much rather have an auto-loot mechanic, like hire an NPC to loot for you and only bring the stuff you care about. That way it still feels realistic, but you don’t actually need to deal with loot all that much and you get most of the benefit. So you’ll just grab the stuff you think is useful, then the rest gets sold eventually.
Pathfinder Wrath of the Righteous really spoiled us with its carry weight when half your party got pets. The inventory in BG3 is bad, but the fact it’s so easy to reach the carry limit only makes it worse.
I’ve managed to talk most of my DMs into a graduated scale of bags of holding. The cheapest is only 100gp, but it only weighs 5 pounds, and only holds 25 or 30. Something like that. It’s been years.
It made it so we all had an appropriate bag of holding by level 2, and we just upgraded as we
plundered and looted the countryside“aided the poor villagers.”