- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
cross-posted from: https://hexbear.net/post/339101
We started off playing Cyberpunk Red and are just now playing Shadowrun 5E, a delightful mix of cybernetic technology, magic, and near-future corporate wrecking mischief!
We play on sundays from 20:00 to 23:00 CET or 14:00 to 17:00 EST the majority of the players are from hexbear with the exception of a single person. We are skipping November 26 so the next date of play will be December 3rd.
I can provide all the books and resources for developing the character, we play on Roll20 using maps, tends to be a pretty even mix between roleplay and combat. Even spread between goofy/fun play and more serious moral explorations in the context of a cyberpunk world. We have a couple femme of center and a couple masculine of center folks in the game. We use lines/veils and try to include some time before and after the game to socialize out of character.
I am an experienced GM in many genres of ttrpgs but would say I specialize in cyberpunk/modern settings, and welcome anyone to join no matter their experience with TTRPGs (a couple players are very new to TTRPGS and others are quite experienced) or Shadowrun. I will ask that if you are very knowledgable about the Shadowrun world / timeline of events / big plot points to do your best to not meta-game or share that knowledge out of character.
We use discord for voice, and while we do have a home-server we have been using a group message/call for playing.
Any questions or interest please comment here or DM me.
Thanks!
No worries, and I don’t stream, but I enjoyed this actual play
The basic mechanic is that you use an attribute and a skill to build a dice pool which can be modified by various forms of technology and magic. You then roll the pool and count the numbers of (5s and 6s) rolled in order to beat a threshold or get more 5s and 6s than the other character’s dice pool.
It is often described as a heist game (but you can do “dungeon” crawls, political intrigue, or investigation type games pretty well) in that the three gameplay loops are beginning and ending of the job (initial meet and final meet), the legwork phase where you gather information about the job target/location and plan out how to execute the job, and then executing the job itself. It is very high crunch meaning there are tables the gamemaster references for how far a grenade can be thrown and how it bounces, how gunfights, car chases, computer hacking, spirit summoning etc. is both rolled and handled. This is often compared to a more rules light system like Blades in the Dark.
Hm, interesting. Is combat faster or slower than DnD? From what you describe, seems like it is slower.
For a “boss” level fight DnD is slower for low-tier enemies shadowrun can be slower. However Shadowun combat is much more lethal, a well-placed shot from a security guard can put a weaker player character into near death place.
Hm, I’ll give it a read. I’ve added homebrews to my table in order to make DnD faster and more lethal, might take a few cues from shadowrun, or run it instead. Thanks!