i think they might mean more something along the lines of telltale games. and there’s definitely been more than one mediocre story driven adventure with bad gameplay, we just don’t remember them as easily. also, a lot of people really don’t get the appeal of role playing. so games like baldur’s gate might come off as “old ass gameplay on top of a long winded boring story” to the someone who also doesn’t like of turn based combat. I could even see a somewhat valid complaint if they were mad about QuickTime events seeming to be more common than ever. I thought those would be a relic of the past 10 years ago… looking at you spider man! every super hero game really. why are these still a thing? who likes them?
I think Telltale and those like it would be even worse examples than God Of War and etcetera. These games add a new dimension to the experience by providing ways for the viewer/player to influence the story. The only thing I could conflate it with would be CYOA books, which obviously are a conpletely different medium.
I feel like your examples aren’t quite what OP was referring to. Those games have pretty great gameplay
According to OP, those are exactly the games they referred to. Which does beg more questions
OK OP is a weirdo, my bad
i think they might mean more something along the lines of telltale games. and there’s definitely been more than one mediocre story driven adventure with bad gameplay, we just don’t remember them as easily. also, a lot of people really don’t get the appeal of role playing. so games like baldur’s gate might come off as “old ass gameplay on top of a long winded boring story” to the someone who also doesn’t like of turn based combat. I could even see a somewhat valid complaint if they were mad about QuickTime events seeming to be more common than ever. I thought those would be a relic of the past 10 years ago… looking at you spider man! every super hero game really. why are these still a thing? who likes them?
No OP literally replied lower down in the thread using those examples
damn yeah that’s a pretty lame take.
I think Telltale and those like it would be even worse examples than God Of War and etcetera. These games add a new dimension to the experience by providing ways for the viewer/player to influence the story. The only thing I could conflate it with would be CYOA books, which obviously are a conpletely different medium.