The article says that early reviews are let down by the campaign. Egregious asset reuse on a rushed campaign.
I know a lot of people don’t care about campaigns in COD, but I do. Once a game’s one year MP cycle is over, all that’s really left is the campaign.
The asset reuse in the campaign doesn’t bode well for multiplayer either, since that means more than likely obvious asset reuse there too. Which makes the whole thing look and feel like an overgrown, overpriced DLC, which is apparently what it is.
FWIW I played all CODs from the very first game to the first Modern Warfare reboot (except for Black Ops 3). Lot of highs and lows in the series, but each game had something to memorably set it apart. MW3 seems to have nothing to draw people in.
Starting in 2005 there has been a mainline COD released every year.
It’s made slightly better by the fact the studios rotate, which gives the games a two year development cycle instead of one, but it’s still pretty tight.
Yes and no. A two year development cycle is pretty reasonable for a linear game where the engine and foundational mechanics and elements of design are already in place and well understood by all involved. Even animations and assets are to a certain degree acceptable to reuse. Given those constraints, there have been some pretty good COD games.
That’s just the development side though. The crazy part is selling a new game where multiplayer is a large element to people every year. I don’t know if I’m more baffled by the publisher for deciding to do it, or for audiences for putting up with it. I’m personally very sluggish to switch away from an MP shooter that I like. Which is the reason why I stopped trying to keep up after MW2, and only played the other games on a delay and primarily for single player.
The map is all on the Warzone map. Shit you not. Watched Charlie confirm it - if you’ve played warzone you’ve seen every locale in mw3, with obvious differences in set pieces like cars and signage.
The article says that early reviews are let down by the campaign. Egregious asset reuse on a rushed campaign.
I know a lot of people don’t care about campaigns in COD, but I do. Once a game’s one year MP cycle is over, all that’s really left is the campaign.
The asset reuse in the campaign doesn’t bode well for multiplayer either, since that means more than likely obvious asset reuse there too. Which makes the whole thing look and feel like an overgrown, overpriced DLC, which is apparently what it is.
FWIW I played all CODs from the very first game to the first Modern Warfare reboot (except for Black Ops 3). Lot of highs and lows in the series, but each game had something to memorably set it apart. MW3 seems to have nothing to draw people in.
Does COD actually release on a yearly basis? That’s insane if they do.
Starting in 2005 there has been a mainline COD released every year.
It’s made slightly better by the fact the studios rotate, which gives the games a two year development cycle instead of one, but it’s still pretty tight.
Jeez, that’s crazy, even with multiple studios.
Yes and no. A two year development cycle is pretty reasonable for a linear game where the engine and foundational mechanics and elements of design are already in place and well understood by all involved. Even animations and assets are to a certain degree acceptable to reuse. Given those constraints, there have been some pretty good COD games.
That’s just the development side though. The crazy part is selling a new game where multiplayer is a large element to people every year. I don’t know if I’m more baffled by the publisher for deciding to do it, or for audiences for putting up with it. I’m personally very sluggish to switch away from an MP shooter that I like. Which is the reason why I stopped trying to keep up after MW2, and only played the other games on a delay and primarily for single player.
If they asset reuse that much then wtf is in that file size lol
It’s a fuckin abuse of hard drives.
The map is all on the Warzone map. Shit you not. Watched Charlie confirm it - if you’ve played warzone you’ve seen every locale in mw3, with obvious differences in set pieces like cars and signage.
They copied it to reuse it, still left the original.