Flying Squid@lemmy.world to Risa@startrek.websiteEnglish · 1 year agoSpace is 2D, right?lemmy.worldimagemessage-square52fedilinkarrow-up1452arrow-down113
arrow-up1439arrow-down1imageSpace is 2D, right?lemmy.worldFlying Squid@lemmy.world to Risa@startrek.websiteEnglish · 1 year agomessage-square52fedilink
minus-squareanteaters@feddit.delinkfedilinkEnglisharrow-up5arrow-down1·1 year agoKSP taught me what orbits are and Star Trek taught me that they are just not that important
minus-squareRob Bos@lemmy.calinkfedilinkEnglisharrow-up3·1 year agoIn fairness if you have basically unlimited thrust, maintaining a forced orbital position would be pretty cheap, you could hover as close as you want.
minus-squaremarcos@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoIf KSP had an antimatter based engine, you’d get the same conclusion there too.
KSP taught me what orbits are and Star Trek taught me that they are just not that important
In fairness if you have basically unlimited thrust, maintaining a forced orbital position would be pretty cheap, you could hover as close as you want.
If KSP had an antimatter based engine, you’d get the same conclusion there too.