• DragonTypeWyvern@literature.cafe
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      1 year ago

      Combat was honestly terrible. I think it says quite a lot that people loved it anyways.

      Also says a lot that they had a perfectly good spell crafting system they threw in the trash because…?

      • UnculturedSwine@lemmy.world
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        1 year ago

        Morrowind had an even better system that they kept dumbing down with each game. I chock it up to Bethesda being Bethesda by not wanting people to have the capability of breaking the magic system.

        • Klear@sh.itjust.works
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          1 year ago

          I like Morrowind as much as anyone but also appreciate the streamlined approach of Skyrim. I mean, I don’t really need to equip each pauldron separately…

          But Oblivion always felt wrong to me. Too dumbed down coming from Morrowind, but not simplified enough to be as fun as Skyrim.

          Plus enemies scaled in a way that if you weren’t minmaxing your levelups, the whole world turned into bulletsponges.

          • doctorcrimson@lemmy.today
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            1 year ago

            Really? I played a Nord Warrior in Oblivion and had a pretty chill time, even destroyed minotaurs pretty regularly to sell their 2h weapons. I remember having a rotation between their respawn locations and a bandit camp, then I’d sleep until they were up again.

            Skyrim on the other hand, the scaling is atrocious. One second you’re killing tens of people handily and the next an outlaw is killing tens of you handily.

        • DragonTypeWyvern@literature.cafe
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          1 year ago

          Which is absurd, because the Restoration loop broke the shitty balance of Skyrim worse than console commands.

          I don’t recall what they changed about the crafting system other than removing Jump and Levitate, the cowards.