I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not making the rest of the game less challenging as well.

  • cabbagee@sopuli.xyz
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    1 year ago

    I’ve come to firmly believe that all games should have an invulnerability setting for the sake of accessibility. It’s probably one of the easier settings to implement for most games and it would have the most impact for the wide range of accessibility needs out there.

    • teft@startrek.website
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      1 year ago

      I like Jedi: Survivor’s method of accessibility. They let you slow down the game if you need a little more leeway with the bosses. You can crank that slider down to like 10% speed and it’s like being Neo in that scene where he dodges bullets. You can still fuck up but it’s pretty easy. I used it for the platforming because I hate platforming so much.

      • cabbagee@sopuli.xyz
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        1 year ago

        Control for me! It was mind blowing. Not a difficult game but it really improved my ability to enjoy the game at some points.

      • cabbagee@sopuli.xyz
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        1 year ago

        If it’s pvp then sure it’s cheating but why would it be cheating for a single player game? Isn’t the point to have fun?

        • papabobolious@feddit.nu
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          1 year ago

          I mean this has been in games for a long time between the 90s and 00s and has always been called literally cheat codes

        • NocturnalMorning@lemmy.world
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          1 year ago

          Anything that circumvents the design of the game to gain an advantage is technically cheating. I wasn’t necessarily saying it shouldn’t be there. Just pointing out, there is usually a wat to do it in most games. The devs have to have a way to test things and move the stories forward without playing hundreds of hours of game.