• sugar_in_your_tea@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 year ago

    And I think people pirate when they’re unwilling to buy anyway (i.e. not a lost sale), and then they provide free advertising to those who might be willing to buy. At least that’s my experience.

    That said, if it’s easier to get something by piracy than by legal means, perhaps they’ll lose sales. So it behooves content producers to improve access, not restrict it.

    • ArxCyberwolf@lemmy.ca
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      Piracy, as always, is a service issue. Give people what they want and don’t make it difficult to obtain, and don’t add unnecessary shit to it, and piracy all of a sudden goes down.

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Exactly. Valve’s Gabe Newell explained that succinctly, and Netflix proved it with digital distribution. Piracy takes more effort than buying a game on Steam, playing one with Game Pass, or watching a Netflix show. Give me the content I want at a reasonable price and make it easy for me to get it, and piracy rates will go down.

        DRM raises the barrier to getting a game. Plenty legitimate buyers have issues legally getting games, and if the DRM server goes down (e.g. game gets abandoned), people who bought it are screwed. If you remove DRM, make a good game, and make it available on a variety of stores, it’ll sell well. It’s not complicated.

    • Vii@feddit.de
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      For me, a lot of times it is just like a demo of the olfen days. I play a bit and then decide if I want to buy it. And if not then I have had some fun at least.