• nuzzlerat@lemmy.world
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      1 year ago

      Unfortunately, most of the original team is gone now. I hope they’ve moved on to better things

  • Metal Zealot@lemmy.ml
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    1 year ago

    Every game that comes out is just gonna be a broken mess, and the devs will promise “don’t worry guys, we’ll fix it”.

    While they have no obligation to, because they already have your money

    • asret@lemmy.zip
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      1 year ago

      Cyberpunk probably isn’t the best comparison - the basic core of the game was just fine on release. It was the last generation console performance that really killed it. I’ve had more game breaking bugs with the Phantom Liberty expansion than I had at its original launch (though there are far fewer cosmetic bugs now). Would love it if Redfall does improve though, Arkane have put out some of my all-time favourite games.

      • BruceTwarzen@kbin.social
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        1 year ago

        Yo what? The core was fine? Dumb as fuck ai, vops spawn out of people’s asses, false promises, ingame decisions that don’t matter at all. A game that ran like ass if you didn’t have the newest hardware, and even then you had to follow a guide that made it kinda work. And that’s just what i remember right now.

    • JohnEdwa@sopuli.xyz
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      1 year ago

      That depends, is the game lacking half the features & content it should have, or is everything mostly there but they are just exceptionally buggy and unpolished.

      Also don’t forget the third option, Anthem. Or on second thought, actually do forget it, probably better that we all do.

  • cyanarchy@sh.itjust.works
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    1 year ago

    This was always the inevitable result of companies driven by shareholders seeing games that were released broken later receiving inexplicable critical praise when they were hammered into something closer to the original pitch.

  • Crayphish@sh.itjust.works
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    1 year ago

    Arakane Austin clearly didn’t want to make that game as evidenced by their 70% dev exodus during development, and you really need a dedicated dev team to achieve a “redemption arc”. This is likely another head office decision made with no understanding of their development team(s) or how to actually achieve it. I’m not holding my breath.