TheLongPrice@lemmy.one to GameDev@lemmy.blahaj.zoneEnglish · 1 year agoOn Evaluating Godot. by Casey Yano (Megacrit, Slay the Spire) - Lemmy.onelemmy.oneexternal-linkmessage-square2fedilinkarrow-up131arrow-down10cross-posted to: [email protected]
arrow-up131arrow-down1external-linkOn Evaluating Godot. by Casey Yano (Megacrit, Slay the Spire) - Lemmy.onelemmy.oneTheLongPrice@lemmy.one to GameDev@lemmy.blahaj.zoneEnglish · 1 year agomessage-square2fedilinkcross-posted to: [email protected]
minus-squarethegiddystitcher@lemm.eelinkfedilinkEnglisharrow-up8·1 year agoI quite enjoyed making UI in Unity, but not so much since I moved to Godot. Which I realise is a very inflammatory statement at this current time! But really it’s just because I was used to how it worked in Unity. If we’re honest, like this blog post says, they’re all kind of crap 😅
I quite enjoyed making UI in Unity, but not so much since I moved to Godot. Which I realise is a very inflammatory statement at this current time!
But really it’s just because I was used to how it worked in Unity. If we’re honest, like this blog post says, they’re all kind of crap 😅