Okay so I have never been into the Souls games. The whole “brutally difficult” thing never appealed to me, and watching my friends play was enough to turn me off.

However I decided to take the plunge and try Elden Ring recently because of all the amazing hype. Tons of “I’m not a Souls gamer but I loved it!” kind of hype.

And it’s pretty fun! I get why it got so much love.

But I also, after a week or two of play, have identified exactly what I don’t like about Souls games. It turns out it’s not the difficulty. I grew up playing in arcades and on the NES so I’m no stranger to trying things over and over until I get it right.

It’s the damn death penalty. I cannot express the depth of my hatred of losing progress. Games with save points that are too far apart or games where you can lose items when you die, etc, are just the worst for me. And in Elden Ring, the stress that goes along with trying to get back to my corpse to get my money/XP back is stress I don’t want or need.

So I ask you all this: can you recommend a Souls style game with the fun gameplay loop but without the punishing death penalty? Does that even exist or is it just not a Souls game without that? I’d love the carrot of [learn fight, get better, epic win] without the stick of [now go grind low level mobs for XP, loser].

  • Stillhart@lemm.eeOP
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    1 year ago

    Thanks, I’ll work on that. You’re not the first person in the thread to say it so it seems like I’d be prudent to try.

    It’s funny, this year I played a lot of a card game called Marvel SNAP. It has a ranked ladder with no unranked mode and I found that supremely stressful until I learned to just ignore rank. Once that happened, I had a lot more fun playing and, ironically, ranked up more. I was constantly telling stressed people on the subreddit that they need to embrace ignoring rank. Seems like a similar lesson applies here.