• LizardKing@sh.itjust.works
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    1 year ago

    Yeah it felt like it was for casual rpg player. It was fun, the writing and gameplay was great, but it certainly lacked depth in some areas.

    • nanoUFO@sh.itjust.worksOPM
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      1 year ago

      I remember playing it on gamepass and it felt like fallout lite and I didn’t get that engaged into it. Though I didn’t get into fallout 4 either.

    • ALERT@sh.itjust.works
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      1 year ago

      I think this time is the appropriate thing not to over-design the game mechanics and the story. The game is not legendary, but very enjoyable.

  • wccrawford@lemmyonline.com
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    1 year ago

    I can understand being underwhelmed if you went into it thinking it was going to be Fallout in space. But I went in knowing it was a space western RPG, and I quite enjoyed it. I’ve been thinking about replaying it, and it was just in the Humble Bundle this month, so that’ll probably happen soon. (I played it on PC Game Pass the first time, I think.)

  • Schaedelbach@feddit.de
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    1 year ago

    I know Outerworlds wasn’t received as well as was expected but I honestly really liked it a lot! The companions were interesting and I liked doing their quests, the world and the general ironic tone of it all made me enjoy spending time there. I mean, the gunplay certainly isn’t as good as, say, Borderlands and if looter shooter aren’t your thing, this won’t change anyone’s mind. And yet, I had fun with it and I do hope for a more refined second installment!

  • Instigate
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    1 year ago

    Honestly I thought that it was more bare-bones than, say Fallout, because this was Obsidian’s attempt at a large-scale RPG without the backing of a big time publisher like Bethesda, LucasArts, Ubisoft etc. I had no idea that it was purposefully made more shallow to cater to more casual players.

  • Varyk@sh.itjust.works
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    1 year ago

    I got the game for 11 bucks from GameStop, and couldn’t believe how much fun I had, I actually played through the whole thing twice back to back. Which I think, Morrowind is the only other game I’ve ever done that with. Story and just everything was so much fun. Top marks. And I kept trying to get people to try it out but everywhere I saw it was only selling for $15 tops and I still haven’t met anyone who played it. Is it just the marketing that sucks for this game?

  • Yendor@reddthat.com
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    1 year ago

    As someone who used to have a lot of time for gaming, and now has basically no time for gaming, I really like an RPG that puts quality ahead of quantity. The Outer Worlds and Far Cry 6 were the two that stand out in my mind.

    I’ve had to skip Diablo 4 because I know I just don’t have the time, and I’m looking forward to Starfield with some worry because it’s going to be Skyrim size.

  • fritata_fritato@lemmy.nz
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    1 year ago

    The game ended abruptly at what felt like the last 30%. So… It felt like a typical obsidian rpg.

    • Instigate
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      1 year ago

      Which other Obsidian titles felt like that? Neverwinter Nights 2; South Park: The Stick Of Truth; and Fallout New Vegas all felt like very well fleshed out games to me. I don’t think I’ve played anything else from their catalogue.

      • fritata_fritato@lemmy.nz
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        1 year ago

        Dont get me wrong, obsidian has created some of my favorite games. Fallout New Vegas is a masterpiece, but it was a rushed hot mess on launch.

        Knights of the old republic 2 is the best example. To be fair its also a masterpiece IMHO.

        Never winter 2? I’m struggling to recall, but my impression is that it felt empty compared to 1.

        Pillars of eternity set up an amazing world and system, then dialed in the ending with the excuse that the sequel would complete the story. Which it didn’t.

      • tburkhol@lemmy.world
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        1 year ago

        For me, the early part of those games feels very busy and alive, because I’m meeting new characters, doing side quests, and reaching level caps. At some point, I either run out of side quests or run out of interest, and speed through the rest of the main quest. I think that can give people the impression of abrupt ending.

        But Outer Worlds had 10(?) worlds, only 3-4 of which really had much to do; another 3 were basically dungeon crawls; and 4 seemed to be placeholders for DLC. If there’s parts of the New Vegas or NWN maps that are sparsely populated, it doesn’t detract from the overall game, because wasteland is kind of normal or I just never got around there. But put in some big, forbidden fast-travel beacons and that feels like content that was supposed to exist, but doesn’t.