G/O Media, an online media company that owns Gizmodo and Kotaku has announced that it will begin a “modest test” of AI content on its sites.

    • thingsiplay@kbin.social
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      1 year ago

      @Helldiver_M That reads exactly like a typical dumb shit Kotaku article. No wonder, because it was trained from human data. I don’t know what’s more shocking, that our News outlets by human is so bad we think a robot wrote it, or if the AI is that good that we think a human wrote it. Both perspectives are frightening.

      • ArugulaZ@kbin.social
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        1 year ago

        Video game journalism has been crappy for a long, loooong time. You ever read pre-Ziff Davis EGM or GamePro? It’s like a lobotomy in print form.

        • Colombo@kbin.social
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          1 year ago

          Yet, there always has been a good journalism, either very quality reviews describing well the game in question, or very funny articles making fun of a game that is otherwise boring or bad.

          • ArugulaZ@kbin.social
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            1 year ago

            I’m not saying the magazines of the time were totally devoid of good gaming coverage. Video Games and Computer Entertainment was a solid, substantial read… the layout was nothing special, but the writing was pure quality. Kind of helped that they were writing articles for adults and not edgy fourteen year olds, or nine year olds hopped up on sugar.

            • Colombo@kbin.social
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              1 year ago

              Agree. And yet again, there was reason why gaming bloggers and YouTubers like TotalBiscuit got so much popular. Gaming Journalism crashed.

              I am not disagreeing with you, I grew up on Level and Score personally.

    • pulaskiwasright@lemmy.ml
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      1 year ago

      This sounds exactly like something Kotaku would write:

      One of the key criticisms leveled at Tetris is the lack of diversity in its visual representation. The game predominantly features blocks of different shapes and colors, but the absence of any explicitly diverse or racially inclusive elements raises questions. In a world that is culturally diverse, the omission of representation within the game can be seen as a missed opportunity to promote inclusivity.