• JoeByeThen [he/him, they/them]@hexbear.net
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    1 year ago

    I’m a huge VR fan, even an aspiring dev, but I still have nausea issues with smooth locomotion after years of on and off use 😞 I’m hoping as we incorporate more full body haptic solutions we’ll find more efficient work arounds than just adapting. Kinda funny as I’m the last person I thought would have issues, but while I can push it, I’ve still got a limit before I just gotta bail out. I think part of it, for me, is hardware (I can afford) still being too slow.

    • Infamousblt [any]@hexbear.net
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      1 year ago

      Interesting. How long can you go for before you get sick? I definitely can’t do more than an hour or two standing of smooth locomotion, although I find sitting helps even for games that are walking around.

      • JoeByeThen [he/him, they/them]@hexbear.net
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        1 year ago

        It’s kind of all over the place. Sometimes I can deal with a half hour, other times like 5 and I’m done. But it’s not like I’m fine for while and then just start to feel sick, there’s a kind of discomfort of mismatch centered largely in my body from like the moment I start moving around with the joystick. I was experimenting with some Unity assets on the quest 2 the other day and messed up my teleport prefab so I had to use smooth locomotion and I managed 20 minutes but was uncomfortable the entire time. Interestingly enough, I get a pretty intense empathy like synesthesia from seeing people trip and fall or experience impact, especially in movies and tv, where like the feeling of a sudden impact flows through my body the way you might imagine a ghost would rush through you. For the life of me, I can’t remember if that started before or after I began working with VR.

        One of the workarounds I’d like to try when I have the hardware for it is to see if matching up a vibration in shoes with footstep sounds might lessen some of the mismatch I experience. Because while the outcome is ultimately nausea, the discomfort is largely felt in the body. Like idk if you’ve ever had your tracking go completely out of whack and you felt like a jarring displacement of your physical self when your visuals jumped in a completely unexpected way, but for me it’s a lot like that.

        • Infamousblt [any]@hexbear.net
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          1 year ago

          That makes a lot of sense. Have you tried the trick where you stand and move your legs and arms in a walking motion while you move? That helps some people…sometimes it helps me, other times it actually make it worse for me. But yeah I also get a slight unease quite often when doing smooth locomotion which mostly goes away if I just focus on whatever I’m doing in game. If I try to focus on my body then yes, I can feel that a bit.

          • JoeByeThen [he/him, they/them]@hexbear.net
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            1 year ago

            I have tried that, and it does help a bit, but without it being responsible for movement I found it hard to remember to maintain it. There’s a software called Natural Locomotion that I tried that uses extra sensors on your legs to control your smooth motion that kinda helped but even then it was very all over the place at times. I haven’t had a chance to try it in a while though. I suspect there"s not gonna be a single silver bullet solution but a combination of techniques. I am curious if I’d still have problems on a slide mill though.