Rick@lemmy.world to PC Gaming@kbin.social · 2 years agoStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comexternal-linkmessage-square18fedilinkarrow-up118arrow-down10cross-posted to: [email protected][email protected]
arrow-up118arrow-down1external-linkStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comRick@lemmy.world to PC Gaming@kbin.social · 2 years agomessage-square18fedilinkcross-posted to: [email protected][email protected]
minus-squareHidingCat@kbin.sociallinkfedilinkarrow-up3·2 years agoIt’s been nearly decades, and NPC dialogue animation potentially looks as bad as it did in Oblivion. Stiff and takes me out of it. Other games can do better, why can’t Bethesda?
It’s been nearly decades, and NPC dialogue animation potentially looks as bad as it did in Oblivion. Stiff and takes me out of it.
Other games can do better, why can’t Bethesda?