trifictional@lemmy.world to Xbox@lemmy.worldEnglish · 2 years agoStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comexternal-linkmessage-square10fedilinkarrow-up120arrow-down12file-textcross-posted to: [email protected][email protected]
arrow-up118arrow-down1external-linkStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comtrifictional@lemmy.world to Xbox@lemmy.worldEnglish · 2 years agomessage-square10fedilinkfile-textcross-posted to: [email protected][email protected]
minus-squarebreadsmasher@lemmy.worldlinkfedilinkEnglisharrow-up6arrow-down1·2 years agoAre buildings still going to be behind doors and load screen? Not seen anything regarding it either way yet
minus-squaretrifictional@lemmy.worldOPlinkfedilinkEnglisharrow-up9arrow-down1·2 years agoI think so, for a couple reasons. They would have advertised this feature as an upgrade to the engine already. They’ve already confirmed that there is loading screens between space and ground.
Are buildings still going to be behind doors and load screen? Not seen anything regarding it either way yet
I think so, for a couple reasons.
They would have advertised this feature as an upgrade to the engine already.
They’ve already confirmed that there is loading screens between space and ground.