stopthatgirl7@kbin.social to Games@lemmy.world · 10 months agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square74fedilinkarrow-up1211arrow-down111file-textcross-posted to: [email protected][email protected][email protected][email protected]
arrow-up1200arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Games@lemmy.world · 10 months agomessage-square74fedilinkfile-textcross-posted to: [email protected][email protected][email protected][email protected]
minus-squaredrekly@lemmy.worldlinkfedilinkEnglisharrow-up10arrow-down1·edit-210 months agoAlyx absolutely broke that mould for me. it started off good but built up to incredible as it progressed. I just wish more developers would do similarly. But then this article is the reason why they don’t
minus-squareBruceTwarzen@kbin.sociallinkfedilinkarrow-up2·9 months agoAlyx was indeed great. Also i learned there that i don’t only get sick in vr, i’m also really scared for some reason
minus-squaredrekly@lemmy.worldlinkfedilinkEnglisharrow-up1·9 months agoYeah alyx’s horror areas were an experience, I’m glad it didn’t have a ravenholm level
Alyx absolutely broke that mould for me. it started off good but built up to incredible as it progressed. I just wish more developers would do similarly. But then this article is the reason why they don’t
Alyx was indeed great. Also i learned there that i don’t only get sick in vr, i’m also really scared for some reason
Yeah alyx’s horror areas were an experience, I’m glad it didn’t have a ravenholm level