Why virtual reality makes a lot of us sick, and what we can do about it.

  • Haus@kbin.social
    link
    fedilink
    arrow-up
    62
    arrow-down
    2
    ·
    9 months ago

    I’m in the other camp. The first time I squeezed my 155m spaceship through the tiny mouth of a rotating space station in VR, I wept like a baby. (An Anaconda in Elite: Dangerous)

    • netburnr@lemmy.world
      link
      fedilink
      English
      arrow-up
      22
      ·
      9 months ago

      First time I logged into the corvette and looked down the ship, it completely changed the game.

      Just wish headsets weren’t so heavy.

      • fiah@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        9 months ago

        I put a counterweight on the backstrap of mine, now it feels much less lopsided on my head

        • jballs@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          9 months ago

          Yeah getting a new headset for the Oculus with a battery in the back is a comfort game changer. It’s not the weight of the headset that’s a problem, it’s that it’s all front loaded.

        • netburnr@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          9 months ago

          I have this counterweight style on my fpv drone, it is nicer… but that headset is also much lighter overall

    • chipsydev@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      9 months ago

      Absolutely, ED in VR is indescribably breath taking. Basically an entirely different game