maxchill has cooked up another isometric location piece, and these will be visible in the game starting from the next update!

Hello!

We released Travel + 1 and a bunch more this week in our update, and also released a hotfix fixing some issues people found from the new update. We’ve also cooked up one more update coming with a few pieces of new content, and a bunch of bugs that the community found fixed. And it adds the isometric maps Maxchill has been working on to the game!

IMPORTANT NOTE: Our customer support email has changed to [email protected]. We’ve developed admin tools so that Weasel and maxchill can solve some customer support cases even during the vacation, and they’ll be reading the new support email inbox!

Summer vacation

As stated in the previous development blog, we’ll be on annual summer vacation this year. The vacation starts on 12th of July and ends on 3rd of August! During this time, we’ll not be releasing development blogs as usual (or if there’s going to be one, it’ll be a light hearted one about what we’ve been doing on the vacation). Also, customer support will be very limited, but we’ve added new admin tools for Weasel and maxchill so they can help with most common support cases. Our support related email address has changed to [email protected].

Gear tool created by community member fala

Our community member who is behind https://map.walkscape.app/ has created a new web tool to make creating gear sets and exporting those to the game easier! You can access this tool at https://gear.walkscape.app/!

The tool allows you to add the gear that you own, and make + optimize your gear against different activities in the game while also showing you all kinds of info on probability of drops and more.

If you’d like to support fala’s hard work on these community tools, you can support him on his Buy Me a Coffee by offering some hard earned caffeine!

New intern at Not a Cult!

We also have a Summer intern working at Not a Cult for couple of months, Arth!

Hi, my name is Arthur, I don’t have a strong internet presence but I usually go by nickname Arth (very creative, I know). I am currently an intern and will be working with Not a Cult for the next two months. I’m studying for a bachelor’s degree in video game design and graphics, in this course I learn about nearly everything related to the video game industry - marketing, programing and design, the last thing is what I am interested the most, specifically, drawing. I’m an artist, and in my free time, I usually create classical art, meaning I draw on paper with pencil. However, recently I’ve been working to expand my skills, and I’ve started exploring digital art.

I owe my internship at this company to maxchill, the artist at Not a Cult, who recommended me for this position after finding my “resume” on one of the forums. We’re both from Latvia, and he shared with me his passion for helping others gain experience in the industry - especially considering that there are limited opportunities for aspiring artists here. I’m grateful to maxchill and everyone at Not a Cult for giving me this opportunity.

As I mentioned, I likely won’t be here for long, since I’m just an intern for a set period of time. However, during my stay, I’ll work hard to gain as much knowledge and as many skills as possible and hopefully by the end of my internship, some of my work will make it into the game. I’m looking forward to spending time with this friendly team and receiving feedback from the community on my future work.

  • Arth

Some pixel art created by Arth with maxchill's guidance!

Small update going live tomorrow!

We have an update going live tomorrow, and the current changelogs are as follows (might still get expanded a bit tomorrow!)

Added

  • Isometric location maps are now visible at locations that have them, replacing the AI generated art! Old parallax art is still shown in places that don’t have the new isometric location art
  • All factions and their reputations (+ reputation reward tracks) are now visible from Character page
  • Rumors now also unlock visibility for locations that you’ve heard something about, but haven’t visited yet
  • (Guide Tips) 4 new guide tips
  • (Items) 2 new items
  • (Loot Tables) 1 new loot tabl
  • (Achievements) 2 new normal difficulty achievements,
  • (PFP Options) 3 new PFP options added

Changed

  • (Activities) 1 loot table added to existing activity
  • (Shops) adjusted golden skydisc price
  • (Shops) 1 new item added to Jarvojoy shop
  • (Achievements) We need to go deeper achievement changed to normal difficulty
  • (Rumors) 1 new rumor created from an existing rumor and the existing reworked to fit better

Fixed

  • Fixed overflowing attribute text
  • Fixed consumable consumed notification bubble always showing the fine text
  • Fixed scrolling down the list in gear set selection for the queue
  • Fixed consumables not switching properly while switching activities
  • Items from double rewards in the foreground notification bubbles now combine with those that come from procs
  • Fixed the non matching welcome back activity rewards vs. inventory
  • Fine rewards are now shown in their own separate message like previously
  • Items in while you were away now show the total in the +x, and from Double Rewards just how many of those were from double rewards etc.
  • Made the actions completed more clear that it refers to actions completed
  • In the new activity selection UI, visibility requirements are now also checked
  • Fixed that crafting qualities were not tracked for WalkPedia
  • Fixed consumable view not showing the action calculation
  • (Items) Reduced The Kake’s Walking Stick value

Until next time

That’s all for today!

Thanks to all of our players providing us with quick feedback on the most pressing issues that the new update had - with this update that’s going live, we’ve managed to fix most of them! Our priority was that we can fix as many bugs before heading of to the vacation, and I’m quite glad with the progress we made, while also adding a few small additions to the game!

Keep walking, and stay hydrated!

  • Clay_pidgin@sh.itjust.works
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    3 days ago

    The gearset tool is cool! Love it. Do you expose an API that they can use, or are they updating manually?

    Welcome Arth!