FSR/XeSS are basic sharpening tools, and yeah they are inherently limited because it’s just an impossible thing to do with 100% accuracy. DLSS is the same thing except NVIDIA tries to circumvent this limitation through some kind of proprietary AI magic, accelerated via their hardware. It’s impossible for it to be “better than native”, it’s using AI to approximate what “native” is. And in doing so, it makes the original image look too different to my liking. In motion the textures definitely look a little muddied to me as things blend into each other since the AI cannot accurately predict how things should look in realtime. At that point I’d rather just use FSR/XeSS as it at least preserves the original art style.
FSR/XeSS are basic sharpening tools, and yeah they are inherently limited because it’s just an impossible thing to do with 100% accuracy. DLSS is the same thing except NVIDIA tries to circumvent this limitation through some kind of proprietary AI magic, accelerated via their hardware. It’s impossible for it to be “better than native”, it’s using AI to approximate what “native” is. And in doing so, it makes the original image look too different to my liking. In motion the textures definitely look a little muddied to me as things blend into each other since the AI cannot accurately predict how things should look in realtime. At that point I’d rather just use FSR/XeSS as it at least preserves the original art style.
It’s not impossible for it to be better than native.
https://www.techspot.com/article/2665-dlss-vs-native-rendering/