• who8mydamnoreos@lemmy.world
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    1 year ago

    Giving an unlimited resource always changes the balance, the most fun i ever had as a rouge was with limited arrows because it forced me to think outside the box of “hide and shoot”

    • Barbarian@sh.itjust.works
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      1 year ago

      The Shadow of the Demon lord system is different and interesting. You don’t track individual arrows, you track quivers (which are quite expensive). A character might have like 3 quivers.

      You lose a quiver on a critical fail, otherwise you don’t track ammo. This means on average you have 20 arrows per quiver, which works out about right without any of the paperwork.

      • who8mydamnoreos@lemmy.world
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        1 year ago

        Interesting but i don’t like it from a role playing angle. I don’t know how to explain how that works, but if i could it would be cool.

        • FooBarrington@lemmy.world
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          1 year ago

          Not a player myself, but would this work?

          Each quiver holds a single arrow, but they are enchanted with a replenishment function. If the archer utters a specific phrase just after drawing, the arrow replenishes. If they miss the very tight window, the enchantment is broken and has to be re-applied.

        • Barbarian@sh.itjust.works
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          1 year ago

          The way my gm does it is basically “Drawing and rapidly firing, you reach into your quiver and find it empty”. This works because we’ve never had multiple crit fails in a row.

        • 👁️👄👁️@lemm.ee
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          1 year ago

          Your in game god of archery thought your form was so cringe that they zapped a quiver out of existence to save you the embarrassment

    • sammytheman666@ttrpg.network
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      1 year ago

      Would you like it if it werent counted then ?

      Because being forced to do what you do not want or need to do is the problem.

      No matter if its counted or not, pick whatever you prefer and is more fun to you. You can even have both at once in the same party.