• kicksystem@lemmy.world
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    1 year ago

    In your altered (before it was a race driver?) car rental company analogy, the developer would be the car rental company and Unity the car company? This would mean the developer would rent Unity to its users? Still not making any sense dude.

    Apart from analogies. Here are some facts.

    1. A commercial game is a product made by a developer
    2. Unity is a tool that can be used by developer to make commercial games
    3. Unity is also a part of what makes the product work and is shipped with the product.
    4. Unity itself is a commercial product

    Take any other kind of commercial product that is shipped along with a commercial product. Is it unfair to charge based upon the number of times that product is shipped?

    • Cosmic Cleric@lemmy.world
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      1 year ago

      In your altered (before it was a race driver?) car rental company analogy,

      Nope, was always a rental car company analogy.

      the developer would be the car rental company and Unity the car company? This would mean the developer would rent Unity to its users?

      No, a car manufacturer makes the car that would be unity and then sells it to their customers which would be the developers.

      Now if a developer was a rental car company, and they rented the car out to their customers, the rental car company doesn’t do payback to the car manufacturer, Unity.

      Still not making any sense dude.

      You’re overthinking it to win an Internet argument.