Unity Technologies has stated that PlayStation, Xbox, and Nintendo will pay the company's new runtime fee on behalf of game developers.
A new FAQ has been shared by Unity Technologies, which answers questions regarding the company's recent change in pricing plan for its game development engine.
According to the FAQ, the Unity runtime fee will be charged to the entity that distributes
It’s more, you gotta let your partners know before you announce something major. The reason Sony had to pull it was because they only allow refunds after a certain point on defective games, and they can’t sell a game they know is defective. So the only way they could do blanket refunds is if the game is labeled defective, which means they can’t sell it. Giving Sony a bit of a heads up might’ve meant they could have changed their policy, which would have been better long run for consumers.
Oh absolutely, I agree! I just wanted to point out that CDPR’s move was at least well-intentioned so it’s harder to judge them poorly for it. But you’re right that communication is important in these situations.
It’s more, you gotta let your partners know before you announce something major. The reason Sony had to pull it was because they only allow refunds after a certain point on defective games, and they can’t sell a game they know is defective. So the only way they could do blanket refunds is if the game is labeled defective, which means they can’t sell it. Giving Sony a bit of a heads up might’ve meant they could have changed their policy, which would have been better long run for consumers.
Oh absolutely, I agree! I just wanted to point out that CDPR’s move was at least well-intentioned so it’s harder to judge them poorly for it. But you’re right that communication is important in these situations.