alphacyberranger@lemmy.world to Programmer Humor@programming.devEnglish · 1 year agoIt's a mass extinction eventlemmy.worldexternal-linkmessage-square117fedilinkarrow-up1554arrow-down1144
arrow-up1410arrow-down1external-linkIt's a mass extinction eventlemmy.worldalphacyberranger@lemmy.world to Programmer Humor@programming.devEnglish · 1 year agomessage-square117fedilink
minus-squarejmcs@discuss.tchncs.delinkfedilinkarrow-up21·1 year agoC# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
minus-squareAshLassay@kbin.sociallinkfedilinkarrow-up6·edit-21 year agoAlso currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
C# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET