To be it was truly bad, but not in a rage-y way, only in a “Wow, this is it?! All this hype, all this wait, and this tepid fart is all we’re getting at the end?”-way.
I finished it - which granted isn’t difficult given how brief the main quest is - then went through some specific side quests. I will give it credit, some of the side quests have really cool characters and are overall really well done. And the graphics can be pretty as hell in some if not most areas. But ~everything else, the main quest, the writing, the story, the city in itself, the software quality, the combat system, the upgrade system, it’s all there, it’s largely functional, but just barely so.
So yeah, just massively disappointing given how much work must have been behind it. I don’t even want to know how often management yanked the team around and made them re-do massive parts of it, the bugginess and tonal disjointedness of the finished game hints at it plenty.
Special shoutout to the driving, which highlights how the game was clearly not meant to have this until relatively late in development.
To be it was truly bad, but not in a rage-y way, only in a “Wow, this is it?! All this hype, all this wait, and this tepid fart is all we’re getting at the end?”-way.
I finished it - which granted isn’t difficult given how brief the main quest is - then went through some specific side quests. I will give it credit, some of the side quests have really cool characters and are overall really well done. And the graphics can be pretty as hell in some if not most areas. But ~everything else, the main quest, the writing, the story, the city in itself, the software quality, the combat system, the upgrade system, it’s all there, it’s largely functional, but just barely so.
So yeah, just massively disappointing given how much work must have been behind it. I don’t even want to know how often management yanked the team around and made them re-do massive parts of it, the bugginess and tonal disjointedness of the finished game hints at it plenty.
Special shoutout to the driving, which highlights how the game was clearly not meant to have this until relatively late in development.