- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
Unreal is “source available”, not Open Source. There’s a big difference. With any Open Source project you can legally fork the project, distribute your custom version of the code, create a community around your variant… “source available” has none of that. The Unreal EULA is more permissive than most game engine licenses (with the obvious exception of Godot) but it still comes with plenty of restrictions. For example:
Which pretty clearly does not satisfy the Open Source Definition.
That’s a really informative reply, it clarifys things for me. Thanks a lot!