Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company wrote in a blog post announcing the change.
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You you really are a jerk Spez.
I was shocked until I read the username
Calm down, Satan.
The in game ads already do that these days.
Just try to hit that X, haha, tricked you! Installing.
Any touch of the phone for 30 seconds auto installs…
Use a firewall app to block that game from accessing the internet (this obviously defeats the purpose of online multiplayer games.)
From a Cybersecurity point of view, I think this is a legit attack. Imagine a server that has many virtual machines, all of which automatically trigger the reinstall mechanism as fast as possible.
If there is not some kind of limitation on that rule, depending on how their mechanism works, you could cost the game creater a lot of money.