It’s not even a close comparison, Nintendo games look like ass because they have a max resolution of 1600x900 and 30fps, add in the texture resolution of things in game as well and it’s obvious why PC games often run “worse” also… They have one console they release on instead of the literally millions of possible different PC configurations
It’s not even a close comparison, Nintendo games look like ass because they have a max resolution of 1600x900 and 30fps, add in the texture resolution of things in game as well and it’s obvious why PC games often run “worse” also…
Did you account for the fact that Nintendo was developing for massively underpowered handheld hardware? And not significantly more powerful Xbox Series consoles? And actually made their games to fit the strengths and limitations of their target hardware?
They have one console they release on instead of the literally millions of possible different PC configurations.
You would have a point…if Starfield ran with decent performance on even the Xbox Series X. You know, the target platform?
…the fact that it has to run at 30fps on powerful hardware despite having nothing to show for it?
To put it another way, how the fuck is it not targeting 60 on the Series X? I could understand it for the Series S, but there is little to no fidelity improvements on show like they said there’d be.
The XSX isn’t running full fat Windows in the background for one thing, which adds overhead, for another XSX games can be optimised for the hardware at a level that isn’t feasible for equivalent generic PC hardware.
Despite that, the XSX still can’t run it at 60, how was generic PC hardware going to fare any better?
Yep, like the Sun not showing up
https://www.pcgamer.com/in-starfield-the-sun-literally-doesnt-shine-on-amd-gpu-users/
Someone tried to argue that this game is as polished as Tears of the Kingdom lol
Ahahahahahaha!
The worst that game suffers from are duplication glitches
It’s not even a close comparison, Nintendo games look like ass because they have a max resolution of 1600x900 and 30fps, add in the texture resolution of things in game as well and it’s obvious why PC games often run “worse” also… They have one console they release on instead of the literally millions of possible different PC configurations
Just a dumb comparison to any PC games
Did you account for the fact that Nintendo was developing for massively underpowered handheld hardware? And not significantly more powerful Xbox Series consoles? And actually made their games to fit the strengths and limitations of their target hardware?
You would have a point…if Starfield ran with decent performance on even the Xbox Series X. You know, the target platform?
It does run well, at 30fps like they specified, I’m not sure what performance issues being reported youre looking at
Most the original comments were about bugginess, which is just bad programming, hence the lack of polish
Most of the comments were most certainly not about bugginess lol
…the fact that it has to run at 30fps on powerful hardware despite having nothing to show for it?
To put it another way, how the fuck is it not targeting 60 on the Series X? I could understand it for the Series S, but there is little to no fidelity improvements on show like they said there’d be.
Have you literally not seen the game? It is quite pretty at higher settings
Is it prettier than, say, Cyberpunk? Witcher 3? Forza Horizon 5? Last I checked, those are open world games and run at 60fps on XSX.
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Well…no shit?
The XSX isn’t running full fat Windows in the background for one thing, which adds overhead, for another XSX games can be optimised for the hardware at a level that isn’t feasible for equivalent generic PC hardware.
Despite that, the XSX still can’t run it at 60, how was generic PC hardware going to fare any better?
Just gotta say, TotK looks amazing at 1440p/60FPS
Starfield looks amazing at 4k/60 fps
And https://mynintendonews.com/2023/05/11/digital-foundry-examines-tech-aspects-of-zelda-tears-of-the-kingdom/
Tears of the Kingdom literally can’t run at 60fps btw, it doesn’t even hold steady to 30 fps according to the above lmao
Yeah, TOTK had a lot of slowdowns in my playthrough. They’re really pushing the Switch’s limits.
Which is strange, seeing how it is their most recent console.