• AnimalsDream@slrpnk.net
    link
    fedilink
    English
    arrow-up
    7
    ·
    2 hours ago

    Bullet heaven is likely what will stick. If you don’t like that it’s also the name of a game, consider that metroidvania contains the name of two games.

  • Xenny@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    edit-2
    1 hour ago

    We’ve established a name already in the indie space for these. It’s a “horde survival shooter” damnit.

    Not to be confused with the plain old “horde shooter” like your helldivers 2 and what not

  • JokeDeity@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    ·
    6 hours ago

    I’ve just been calling them exactly that: vampire survivors like. It’s a mouthful, so I’m open to the alternatives.

  • alphabethunter@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    1
    ·
    14 hours ago

    Let’s just stick with survivor, or survivor-like. It works fine for roguelikes and soulslikes. No need to force a genre name.

  • Matt@lemm.ee
    link
    fedilink
    English
    arrow-up
    42
    arrow-down
    3
    ·
    20 hours ago

    I thought it was already considered a reverse bullet-hell. But I do like Bullet heaven as well.

  • towerful@programming.dev
    link
    fedilink
    English
    arrow-up
    51
    arrow-down
    1
    ·
    22 hours ago

    It’s an autoshooter isn’t it?
    Vampire Survivors would be a rogue-like autoshooter.

    Like Backpack Battles is an autobattler.

    • DragonTypeWyvern@midwest.social
      link
      fedilink
      English
      arrow-up
      13
      ·
      17 hours ago

      I don’t know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don’t know that a random map is a necessity but it certainly needs something along those lines.

      • BlackAura@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        50 minutes ago

        Rogue had you start from scratch with a new character in a random map every time.

        Rogue-like games initially meant you start from scratch in a new random world, but you incrementally improve your experience by small buffs you can buy, or changing your starting equipment / skills (sometimes by changing out which character you start as).

        Rogue-like has slowly changed to mean “start over regularly but slowly unlock new items/buffs/equipment/characters/etc to help you further explore a world which may or may not be random”

        So it applies to games like Risk of Rain (and 2), Balatro, Dead Cells, and Rogue Legacy, just to name a few examples (though 3 of those are 2d platformers with randomly generated worlds if I remember right…).

        But yeah it seems to have morphed into a broadly used term for games where you get better over time through purchasing permanent buffs and whatnot (as well as natural skill), but are forced to restart any time you die.

        Vampire Survivors and other similar style games have you constantly restarting when you die so I think the term fits as a partial descriptor.

        Maybe we could adopt the idle/clicker game term Prestige, but that’s more of a voluntary restart when you hit a wall and can’t progress, so I don’t think it quite works.

        • ouRKaoS@lemmy.today
          link
          fedilink
          English
          arrow-up
          1
          ·
          8 minutes ago

          Just an addendum:

          Risk of Rain does not have randomly generated maps. The maps are from a predetermined set, I believe 6 for each biome.

      • CileTheSane@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 hour ago

        They call it a rogue-like because there is meta-progression even though you “start over” each run.

  • GluWu@lemm.ee
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    17 hours ago

    Digital crack

    Dragon chaser

    Freebase gaming

    Addiction “simulator”