• DerisionConsulting@lemmy.ca
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    23 hours ago

    That could be the future, but not anytime soon. I haven’t seen anything AI gen that has enough continuity to make “on the fly” story telling something I’d be interested in.

    • ShadowRam@fedia.io
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      22 hours ago

      but not anytime soon.

      I challenge you on that.

      We’ll see a Skyrim like game using LLM for NPC’s within 3 years, definitely 5.

      • Tavi@lemmy.blahaj.zone
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        40 minutes ago

        missed the train, hype up the next thing is QUANTUM Computers! don’t you want some QUANTUM Chips with QUANTUM TOPS and a QUANTUM leap in QUANTUM performance in your QUANTUM Non deterministic Games???

        QUANTUM LOOT BOXES… WITH NFT REWARDS GENERATED BY AI. ON THE BLOCK CHAIN! IN THE CLOUD. POWERD BY BIG DATA. HD RESOLUTION. GIGAHERTZ. MEGABYTES OF RAM.

      • Jesus_666@lemmy.world
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        19 hours ago

        It’ll be marketed as Skyrim with all LLM text and end up as Oblivion with prefab text chunks.

        Even disregarding the fact that current LLMs can’t stop hallucinating and going off track (which seems to be an inherent property of the approach), they need crazy accounts of memory. If you don’t want the game to use a tiny model with a bad quantization, you can probably expect to spend at least 20 gigs of VRAM and a fair chunk of the GPU’s power on just the LLM.

        What we might see is a game that uses a small neural net to match freeform player input to a dialogue tree. But that’s nothing like full LLM-driven dialogue.

      • DerisionConsulting@lemmy.ca
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        20 hours ago

        I think some will exist in that time frame, but I don’t think they’ll be any good, or well received.

        IN the near-future of gaming, but not BEING the near-future of gaming.