• Eheran@lemmy.world
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    23 hours ago

    Obviously you get downvoted, but just as obviously this is the future. Nonsense static responses are useless, having actual responses that match what happens would take immersion to a whole new level.

    • BlemboTheThird@lemmy.ca
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      19 hours ago

      Oh yeah, that’s why nobody reads regular fiction anymore, it’s all choose-your-adventure these days.

      Bots will never be able to act as well as humans do until they are literally sentient. They might sometimes sound like someone naturally speaking, but they will never be able to intonate the correct emotion the way we do. They will never be able to make creative decisions and work with a director. And they will never be able to hold a real conversation. ChatGPT and Deepseek can hold their own longer than Cleverbot did, but they still devolve into nonsense in short order. Zero chance they’ll be able to hold together consistent fiction the way a human writing a script does.

      • Eheran@lemmy.world
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        19 hours ago

        Mate, LLMs are really good for creative stuff. And they improved SO much over the last 2 years. How could you even think to say “they will never”? You can already have conversations with AI, you could a year ago. Now the context window is MASSIVE, you are going to talk for a long time before that runs out at 200k tokens. Let alone methods to condense this down to only relevant information, which would essentially give it infinite memory about what you talk about, easily in the millions of words.

        • BlemboTheThird@lemmy.ca
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          19 hours ago

          Again, Cleverbot. You could have “conversations” with a computer as far back as 2008. Generative models are better, but still terrible at giving accurate information or even at staying on topic without constant nudging in the right direction. Actual acting is FAR out of their range.

          Take the robotic, stilted automatic animations that have been used for decades in games like Skyrim. It’s fine if you don’t care at all about looking natural, and AI can make that trashy bulk animation a lot better, but it will never replace the quirks and characterization provided by hand animated cutscenes like you can find in Uncharted or Red Dead, let alone stylized games like Pikmin and Mario.

          • Eheran@lemmy.world
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            4 hours ago

            No need to keep going when you compare today to 2008. Shifting the goal post from interactive NPCs to animated cutscenes only confirmes that.

            • BlemboTheThird@lemmy.ca
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              4 hours ago

              You were acting like computers mimicking a conversation is something that wasn’t possible until genAI. That makes the fact that it’s been since at least 2008 relevant.

              Animation is not a shifted goalpost, I was demonstrating an example of what AI is actually capable of. It helps with the inbetweens, not human moments. From animation to physical acting to voice acting, you can get a blend of the most generic, but nothing memorable, nothing that stands out, no quirks. That is literally a core component of the technology and no amount of development can fix that. GenAI can be a tool to help us focus on those human moments instead of mountains of generic shit, especially in massive games like RPGs, but it will never outright replace the creative process.