“So then it’s onboarding people, teaching them how to play D&D, which is really complex”

  • Fushuan [he/him]@lemm.ee
    link
    fedilink
    English
    arrow-up
    17
    arrow-down
    1
    ·
    edit-2
    10 months ago

    It’s funny you say this when 5E is considered the “simplified” version, and 6E (One DnD) is suspected to be more complex. Pathfinder 1e(basically dnd 3.5E) is way, way more complex and even pathfinder 2e, which is much more simpler than 1e, is more complex than 5e.

    In any case, as TTRPGs go, current DND is quite simple. However, it seems that some people who enjoy RPGs just want a simpler experience I guess.

    • hangonasecond@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      10 months ago

      Yeah it’s insane to me seeing this take around with this release. There are definitely intentionally rules light, heavy narrative systems that are less crunchy but DnD is not really very complicated.

    • Asifall@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      10 months ago

      Eh, there are different kinds of simplicity. My big problem with 5E is that it puts so much at GM discretion without any strong guidance than it feels like a completely different system between one GM and the next. This does in fact make character creation (and to a lesser extent gameplay) needlessly complicated because what constitutes an optimal (or even reasonable) character depends heavily on which rules the GM is going to choose to use.

      • Ultraviolet@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        10 months ago

        Stealth is a great example. If you compare the rules involving stealth in Pathfinder 2e and D&D 5e, on the surface, it looks like 5e stealth is simpler to handle. PF2e has a chapter on it, 5e just tells you to roll stealth against passive perception. But the problem is that’s not a complete ruleset, so the DM needs to fill in the gaps, and every DM is going to have their own version of the stealth rules cobbled together from dozens of ad hoc rulings which ultimately ends up being more complicated than if the rulebook just laid it all out to begin with.

        • Lesrid@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          ·
          10 months ago

          And it’s no surprise the stealth classes in BG3 end up outshining all others in damage potential.

          • Fushuan [he/him]@lemm.ee
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            1
            ·
            10 months ago

            Uuuhhhh… Nah. Multiclass monsters and bug abusers are the top dps. Usually some fighter thief ranger or Taberna brawler barb+ fighter thief or monk fighter thief… You see a pattern here? The more attacks you can do (action surge + extra bonus action) the better.