• orbitz@lemmy.ca
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    22 hours ago

    I looks pretty when enabled, can you get Cyberpunks level of ray tracing visuals without it? Honest question, I thought that’s what made the game gorgeous, but if it’s possible without it why don’t know why some teams haven’t shown those results without it? And again I may have missed some games that do near equivalent without that feature.

    • AdrianTheFrog@lemmy.world
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      2 hours ago

      With some games, pre baking lighting just isn’t possible, or will clearly show when some large objects start moving.

      Ray tracing opens up whole new options for visual style that wouldn’t really be possible (aka would probably look like those low effort unity games you see) without it. So far this hasn’t really been taken advantage of since level designers are used to being limited by the problems that come with rasterization, and we’re just starting to see games come out that only support rt (and therefore don’t need to worry about looking good without it)

      See the tiny glade graphics talk as an example, it shows both what can be done with rt and the advantages/disadvantages of taking a hardware vs software rt approach.

    • circuitfarmer@lemmy.sdf.org
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      20 hours ago

      Cyberpunk with RT off still looks damn good.

      Personally, if it’s between RT off and giving my money to a company normalizing lying to me, I’ll stick with RT off.